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I had just bought Brutal Legend, and I was loving every second of it. If people tell you that game wasn’t worth playing, do not listen to them. They do not see epic van murals every time they close their eyes; they do not understand awesomeness; they are terminally deficient in vitamin rock. It’s not perfect, but it is a fantastic experience, and you should be ashamed of yourself if you let a few less than stellar reviews stop you from playing 1980s High School Burnout: The Video Game.
But I digress.
I had just gotten a new super move — one that let me play a guitar solo to bring a flaming zeppelin down on my enemies — but I hadn’t used it yet. I’m no philistine: I don’t cough at the opera, I don’t wear white after Labor Day, and I don’t play my bitchin’ murderous magical guitar solos anywhere but on a lightning-ravaged mountaintop. After driving to the top of the largest, spikiest, most appropriately metal peak I could find, I got out of my hot rod and played the solo. As advertised, a giant burning zeppelin came screeching out of the sky and slammed into the ground, setting the world aflame. The screen inverted from the impact. Random colors spewed out in every direction. The whole image shook and swayed and went to static, then did that old school “powering down” blip. Everything went black. It was perfect.
I thought it was all part of the special effects for the super move.
It was not.
My TV, an old CRT model, had exploded right at the climax of the zeppelin crash. I had to drop $500 on an entirely new television that day, all because of one use of one super move in a single video game — and I wasn’t even mad about it. The timing was just too perfect. That appliance could’ve gone out while watching Judge Judy disapprove of somebody’s baby daddy, but no: It was the Viking funeral of televisions — it died showing me a flaming, screaming blimp explosion while electric guitars wailed on a mountain top. I hope I die half as metal.
Metal Gear RAY concept art from “The Art of Metal Gear Solid 2” art book.
(Source: conceptconstruct)
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149 notes (via lora-does-things & bigbigtruck)
Hay dudes, BL2 is on sale at the moment!
The season pass is still an obnoxious $30, but it’s a totally worthy price since it adds two whole characters and every expansion and all that good mess. It literally is all the non-Shift code content.
But yeah. If you’ve been on the fence, $14 for what’s already a stupidly big game is worth it. Just bring a friend.
actually the season pass doesn’t get you the psycho or mechromancer classes. you have to buy them separate. which is bullshit.
weird, ‘cuz I have the mechromancer on my PC version and I don’t recall ever buying that! i don’t have the psycho, though, so you’re probably right, there
13 notes (via teantacles & anderjak)
psdo:
If any of you actually played the game, you’d know that Elizabeth gets blood all over her original outfit (which was also tattered and torn), and when they go up into Comstock’s airship the only outfit available is one of the deceased Lady Comstock’s outfits which she wore when she was having a portrait of herself painted.“The corset is broken.”
Firaja: IT’S NOT HER OUTFIT
“It’s still broken.”
b
but
the reason that was the only available outfit was because elizabeth is a character within a fictional universe designed by real human people who made weird design choices
why are we putting the onus on the character in this situation
if elizabeth were real she probably would have kept the shirt on and abandoned the corset because ain’t no one got time to throw that shit on in five seconds
(Source: costumecommunityservice)
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FolksNeedHeroes drawing Sam and Lara as the adorably in love little shits that they are appreciation post.
yeah okay I
I pretty much ship this. Sorry.
i actually question the sanity of anyone who didn’t ship this at least a little within fifteen minutes of playing this game
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psdo:
psdo:
So Chris’s costume for Resident Evil Revelations seems to have a certain audience in mind. I mean…
This is absolutely precious and I am all a-giggle.
Tragically lacking in bulge, however.
Yeah, you mean like this?
http://rgcred.files.wordpress.com/2009/09/led-zeppelin-by-plane.jpg
We will get there eventually.. :D.One hopes!
This reminds me of DmC actually; one of the *cough* first things I noticed was how much effort they put into avoiding this kind of pinching/’deflating’ on Dante. That’s some tech art magic right there. So, thanks Ninja Theory, for making enough room for your character’s genitals. Its that kind of attention to detail that truly sets you apart.
this basically convinced me to buy a game i only previously marginally enjoyed
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I posted a while back about my dismay at having broken “the 180-degree rule”, and some folks expressed unfamiliarity with it, at least as it applies to comics, so to explain, here’s how I screwed up plus one possible way to fix it.
(This is from Page 1 of Whisper Grass; I know I said I wouldn’t post any more art from that here, but Page 1 is just an inked version of this.)Picture 1: The original art. You can tell I realized my error right before I started inking TJ’s hands, haha. Now, this change in angles is spatially, physically correct (as shown in Picture 3), but when rendered on the page it makes for a jarring switch that can throw the reader out of the story. (The angle-switch in the sketched version in the main comic is the same, and is still kind of jarring, but the characters’ sizes relative to each other are much closer, which makes the change less dramatic. I still shouldn’t have done that, though.)
Picture 2: Just showing where the word balloons would go in the old art.
Picture 3: A diagram of the room layout and the position of each character. On the left is the camera position in the old art. On the right are a couple of possible solutions. There are way, way more possibilities than these two, but since this is a pretty sedate scene, I’m keeping the camera at waist/chest height, which limits my choices. If this were a dramatic action scene, I could have gone low angle, high angle, whatever.
(I’ve found that it’s tremendously helpful to sketch “staging diagrams” before thumbnailing an indoor scene. Just an overhead view of the space, noting the position of each character, furniture, etc. Helps me move the “camera” around in my mind and decide which views to draw.)Picture 4: A rough layout of the new panel. Still spatially correct, but keeps TJ and Amal in the same left-right arrangement as the panel before it. The balloon flow is both better and worse now — better in that the reader’s eye can just flow down from balloon 3 into balloon 4; worse in that TJ’s facial expression and open mouth register a split-second before his dialogue, forcing the reader’s eye back up and to the left a bit. His line in that balloon is just “I know, right?”, so I figure it’s unimportant enough to let it slide this time.
(I’m also gonna fix the proportions of the room in photoshop because good lord they are in a hotel room, not a convention hall)Anyway, hope this makes sense and can help somebody!
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daily life kinda stuff for our comic strip assignment! some of these are true I really did find a toad and sexual harass the torso in the still life center…
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Final Fantasy
(ファイナルファンタジー)I haven’t been interested in Final Fantasy for at least the last 4 or 5 games. If it looked like this though… I’d be all over that game.
Check out Renart, y’all. And remember how much you love Final Fantasy.
1,830 notes (via fanartfriday & renartbd)
Daan Jippes’ Mickey Mouse drawings are the epitome of cartoon appeal. Daan is originally from Amsterdam and did many comic covers for Disney’s republishings of the Mickey, Donald, Uncle Scrooge, and Ducktales comic series through Gladstone in the 1980’s and 1990’s. This is just a small part of an amzing career in comics and animation. I was introduced to his work a few years back and ever since, I’ve used his series of Mickey drawings featured at the top as my “There’s so much yet to learn” reality check.
Daan’s use of energy and line flow in his drawings demonstrate an incredible knowledge of draftsmanship and appeal. How your eyes travel through his drawings feel like butter melting melting down a stack of pancakes. The energy that he puts into his drawings truly makes the characters jump off of the page. His rounded shapes all work together in a bold and refreshing way.
It may be treason to say, but I feel like Daan’s version of Mickey Mouse is a bit stronger than Floyd Gottfredson’s. While Floyd’s comics of Mickey are unbelievably appealing and demonstrate and amazing an incredible knowledge of draftsmanship, solidity, and appeal, I feel like Daan is taking what Floyd established and pushing the shapes and pliability in the characters just a tad farther. That being said, without Floyd’s Mickeys, there would be no Daan’s Mickeys. I hope these inspire you as much as they do me.
Common Myths About Bisexuality from the lovely Webcomic “Jesus Loves Lesbians, Too” by bi blogger & author Maria Burnham (writer/memoirist) and Maggie Siegel-Berele (comic artist).
I usually don’t reblog stuff like this because this is my art blog but this hit close to home and reminded me of so many conversations that made me feel like garbage.
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